Water Tank Starter
Aquamon
Tank. Huge bulk and control, but slow and low attack.
Base stats
HP 130
ATK 43
DEF 65
SPD 75
Shown at base level. Stats grow gently with level - type and speed decide even fights.
Type matchups
Strong against
Fire
Weak against
Electric
Super-effective hits do 1.5x; resisted hits do 0.66x. Switch to answer a bad matchup.
Moveset
Tackle Neutral Power 12 Energy 1 Cheap hit. Use it to bank energy for a Burst.
Aqua Pulse Water Power 16 Energy 2 Fast elemental poke. Good when you need pressure without spending too much.
Water Gun Water Power 24 Energy 3 Reliable STAB damage. Costs more than you regen, so not every turn.
Tidal Crash Water Power 32 Energy 4 Heavy mid-cost attack. Stronger than Strike, but not perfectly accurate.
Hydro Blast Water Power 44 Energy 5 Heavy spike. Charge energy to afford it; can miss (85%).
Soak Water Status Energy 3 Drenches the foe, lowering its Attack and Speed.
Evolution
Where to find Aquamon
Wild encounters can roll any element, so Aquamon can appear in any tall-grass or open-water zone. Higher zones spawn higher-level creatures. You can also choose Aquamon as your starter at Prof. Willow's lab.
| Zone | Wild level | Notes |
|---|---|---|
| Route 1 | Lv. 3-4 | - |
| Black Forest | Lv. 4-5 | - |
| Degen Beach | Lv. 6-7 | - |
| Verdant Path | Lv. 8-9 | - |
| Liquidity Sea | Lv. 10-12 | reached by swimming - needs the LP Token |
| Wilderwood | Lv. 12-14 | the toughest wild zone |
More Water-type creatures
Catch Aquamon in the wild
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